Make Them Real is a character creator for adults based on free mesh deformation and visual morphing, with the possibility of animating them with realistic physics and a simple system. It is in a very early state, bugs are expected, but I will constantly work to fix them and add new features and content.
Thread Updated: 2023-09-13 Released: 2023-09-12 Creator (developer): – Version: 0.01a OS: Windows x64 Language: English Genre:
3D Game, Anal Sex, Vaginal Sex, Character Creation, Simulator , Big Ass, Big Tits, Trap, Point & Click, Futa/Trans, Gay, Interracial
Install instructions:
1. Extract and run.
Whats new (last changes):
0.01a: first realease
Developer Notes:
Pc requirements: -Processor: 4 cores -RAM: At least 2GB usable. -Storage: 1gb free space. -4gb Vram GPU (The strand based hair is consuming a lot, in the next version if i can im gonna add hair cards as an option for better performance.) -The game has many implementations to improve performance, but I will still try to improve them even more over time- List of mechanics for now: -Visual morphing (Multi-thread). -FreeDeform tools (Multi-thread). -Subsurface scattering shader for the skin. -Save/Load character byte based for performance (With thumbnails). -Strand based physical hair system, unity tech, running on gpu (When I have some support I will add card based hair for better performance too). -Free camera (FOV configurable). -Simple shader editor (Color, gloss, bumps). -Timeline animation system (Can pose a char, copy the pose to other, animated, save, load etc). -Simple auto penetration system ( No physical deformation for now, gpu based). -Complete character physics. (Configurable with mass, tension, weight mapping. RigidBody and Particle based Softbody( The latter is inactive for the moment until I can improve the skinning method)). -Precise convex collisions created in runtime depend on each character. -Inverse kinematic system for easy posing. -Simple UI(Im not very good at this, so in the future maybe a change for a better looking one) Future plans (a lot are already in programming stage): -First Person Controller. -Mesh more performant and of my own design. -Custom Skin creator. -Cloth importer and skinner -More free deform tools. -Scenario creator (With obj importer). -More pose control (Face rig, fingers, etc) -Physics deformation for the penetration system. -Pass the multi-thread code to the gpu.) -Vr Support
Make Them Real is a character creator for adults based on free mesh deformation and visual morphing, with the possibility of animating them with realistic physics and a simple system. It is in a very early state, bugs are expected, but I will constantly work to fix them and add new features and content.
Thread Updated: 2023-09-13
Released: 2023-09-12
Creator (developer): –
Version: 0.01a
OS: Windows x64
Language: English
Genre:
Install instructions:
Whats new (last changes):
Developer Notes:
-Processor: 4 cores
-RAM: At least 2GB usable.
-Storage: 1gb free space.
-4gb Vram GPU (The strand based hair is consuming a lot, in the next version if i can im gonna add hair cards as an option for better performance.)
-The game has many implementations to improve performance, but I will still try to improve them even more over time-
List of mechanics for now:
-Visual morphing (Multi-thread).
-FreeDeform tools (Multi-thread).
-Subsurface scattering shader for the skin.
-Save/Load character byte based for performance (With thumbnails).
-Strand based physical hair system, unity tech, running on gpu (When I have some support I will add card based hair for better performance too).
-Free camera (FOV configurable).
-Simple shader editor (Color, gloss, bumps).
-Timeline animation system (Can pose a char, copy the pose to other, animated, save, load etc).
-Simple auto penetration system ( No physical deformation for now, gpu based).
-Complete character physics. (Configurable with mass, tension, weight mapping. RigidBody and Particle based Softbody(
The latter is inactive for the moment until I can improve the skinning method)).
-Precise convex collisions created in runtime depend on each character.
-Inverse kinematic system for easy posing.
-Simple UI(Im not very good at this, so in the future maybe a change for a better looking one)
Future plans (a lot are already in programming stage):
-First Person Controller.
-Mesh more performant and of my own design.
-Custom Skin creator.
-Cloth importer and skinner
-More free deform tools.
-Scenario creator (With obj importer).
-More pose control (Face rig, fingers, etc)
-Physics deformation for the penetration system.
-Pass the multi-thread code to the gpu.)
-Vr Support
Win x64: – – –